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Otto Rosmarus (Walrus)

Exile Alpha Changelog

6 posts in this topic

Wednesday, October 10th, 2018

 

Mission Update: Live on server

v0.1 : "Thats a lotta shit" - Otto Rosmarus

 

Added:

- Set mission on Napf map instead of Altis

- Added RHS USF and AFRF

- Added CUP core (required)

- Added Extended items Exile

- Added Enhanced Movement

- Added JSRS support [not required]

- Added Blastcore support [not required]

- Added InfiSTAR antihack

- Added random heli crashes

- Added enhanced spawn selection

- Added multiple new trader categories

- Added 6 hour restarts with warnings

- Added advanced towing & sling-loading compatibility [not required]

- Added server information menu

- Added custom military base to NE island

- Custom UI

 

Changed / Fixed / Updated:

- A shit load of stuff. Too much to remember. Here are some of the mains:

- Adapted loot and vehicle spawn tables

- Adapted traders

- Changed exile server config to enable use of CUP items with exile tasks such as woodcutting & fetching water

- Changed level 10 base radius and object limit

- Changed base removal (without paying rent) from 7 days to 60 days. Other variables related to base deletion scaled accordingly.

- Made non-purchased vehicles persistent

 

Removed:

- Removed altis, no one likes altis

- InfiSTAR restarts causing the server to go down but not restart

- Removed base ArmA weapons from loot tables. Attachments will remain in the loot tables.

 

Known Issues in this build:

- A lot at this time. Bear with us.

- Loot tables still have a way to go.

- Trader prices are not final, we are still working on them.

- Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved.

- Spawn selection is glitchy, sometimes appears, sometimes does not. Working on resolution.

- Vehicle locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates.

- Non-purchased vehicles are NOT persistent at this time. This is on purpose as we're still testing, it will be changed once we're satisfied.

- AI at most missions is pretty brutal and can be extremely difficult to defeat. We're working to lower their skills to make it a little less rage inducing.

 

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Thursday, October 25th, 2018

 

Mission Update: Live on server

v0.1.5 : Fixes since 0.1

 

Added:

- Steam mod collection for quick and easy download, you can view it by clicking here

- Trader City Muttenz

- Added custom color correction

 

Changed / Fixed / Updated:

- Reduced AI aimbotting abilities. Difficulty reduced for all missions.

- Pushed another update for persistent vehicles

- Moved and updated Trader City Lenzberg

- Updated several other files

 

Removed:

- Removed mozzies, one extra mod to download...

- Removed spawn selection, errors bogged down start time

 

Known Issues in this build:

- A lot at this time. Bear with us.

- Loot tables still have a way to go.

- Trader prices are not final, we are still working on them.

- Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved.

- Vehicle locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates.

 

I am also working on a custom addon that will contain all ambient music from the DayZ mod. Players will be able to download this and have the option of using it on our server for a more immersive experience. The link to this will be posted once it is complete.

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Friday, October 26th, 2018

 

Mission Update: Live on server

v0.2 : Zombies GALORE

 

Added:

- Added truck and heli crashes

- Added Exile Server Manager (ESM bot) w/Discord integration. In the #bot-channel, type !help to see commands, and !register to connect your steam account. 

 

Changed / Fixed / Updated:

- Adjusted zombie spawn rates

- Adjusted persistent vehicle spawns

 

Known Issues in this build:

- Heli crashes still require proper configuration and testing. They are not finished yet.

- A lot at this time. Bear with us.

- Loot tables still have a way to go.

- Trader prices are not final, we are still working on them.

- Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved.

- Vehicle locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates.

 

The purpose of the ESM bot is to enable players to manage their territories from Discord. Type !help in #bot-channel to get the list of commands.

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Monday, October 29th, 2018

 

Server Update: Live on server

v0.2.0.1 : Hotfix

 

Changed / Fixed / Updated:

- Fixed issue causing server to automatically lock at 5:50pm EST but not restart. It will still automatically lock at 5:50, but restart automatically at 6 (with warnings).

 

More features are currently being worked on! They should be in-game soon :)

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Tuesday, October 30th, 2018

 

Quality of Life Improvements, Mission Update: Live on server

YOU CAN NOW CONNECT USING PLAY.IGFGAMING.NET:2402

v0.2.5 : Steam Mod Collection, Several other updates

 

Added:

- Created a Steam Workshop Collection for required and optional mods. You can find the collections here: https://steamcommunity.com/sharedfiles/filedetails/?id=1551716097

Be sure to give it a thumbs up and favorite it for quick and easy access when you tell your friends about our server ;)

- We are also now advertised on the Exile forums! Be sure to head over and leave a review [click here] - they help way more than you may think!

- Aircraft vendors have been added in. They still require some configuration.

- Rumor has it there are some survivor camps around Napf island... Rumor also has it that some of them may contain loot in the very near future...

- Suhrenfeld Array has gotten a much needed cosmetic makeover.

- The new Lenzberg Trader City has been implemented and we're happy to report it is fully functioning.

- The skeleton of the new Muttenz Trader City has been implemented. It still requires some work.

 

Changed / Fixed / Updated:

- Updated information about the division on Teamspeak. Still some work to be done but it's a good start.

- Modified some boat spawning rates to fix duplicates.

 

Known Issues in this build:

- Heli crashes still require proper configuration and testing. They are not finished yet.

- A lot at this time. Bear with us.

- Loot tables still have a way to go.

- Trader prices are not final, we are still working on them.

- Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved.

- Vehicle & crash locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates.

 

The new custom trader cities are coming along well. I expect to have them all implemented at some point over the next few days. Keep your eyes peeled for new exciting updates :)

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Saturday, November 3rd, 2018

 

Quality of Life Improvements, Fix: Live on server

v0.2.5.1 : Hotfix

 

Added:

- A few quality of life enhancements.

- Pushed new trader city updates to server. Still more to come :) 

 

Changed / Fixed / Updated:

- Fixed random typo causing server to hangup.

 

Known Issues in this build:

- Heli crashes still require proper configuration and testing. They are not finished yet.

- A lot at this time. Bear with us.

- Loot tables still have a way to go.

- Trader prices are not final, we are still working on them.

- Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved.

- Vehicle & crash locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates.

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