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Arma 3 Zargabad Life

Welcome back to Zargabad. Go back in time and relive the glory days of the fast-paced environment of Zargabad. With minimal rules you chose how you play.

Connect today using CUP mods (except CWA) - play as a civilian or as a UN peacekeeper.

Arma 3 DayZ Exile

It is the year 2018; the world has just experienced a devastating zombie apocalypse. It is the result of an intense American invasion of the Russian territory of Napf.

Two years earlier, you were exiled to the island after committing crimes against the Russian Government. Because of this, you were freed by the Americans from state prison after the invasion. The fallout from the war has mutated and irradiated most people beyond recognition... You must attempt to rebuild and restore old world values. Good luck survivor.

  • [1.1] Please remember that our Community Rules are in full effect on this server.


    [1.2] Being on our Teamspeak 3 Server is not required to play, however, if you are summoned to the TS by an [IGF] Staff Member, you must comply.

    [1.3] If you have an issue with another player, or a group of players, or need to speak with a staff member, you must go to directly to the DayZ Exile Related Issues channel on Teamspeak. Alternatively, you may also request for a staff member in the #administrative-support channel on our Discord server. Do not poke or message a Staff Member as they may be busy with something or someone else; one will pull you into channel as soon as they’re available to do so.

    [1.4] Squad XMLs are not allowed, [IGF] Members, Staff, and approved donor groups are the only exemption for this rule. We do this to avoid unnecessary lag associated with the server checking information regarding squad XMLs.

    [1.5] Combat logging is disallowed and will result in punishment.

    [1.5.1] We define combat logging as:. avoiding injury/death by leaving the game in any matter (pulling the cord, ALT+F4ing, etc). If you have any questions around this, please speak with an administrator.


    [1.6] In addition to combat logging, running and/or fleeing to a safe zone (Black Market, Trader City, etc.) during player vs. player OR player vs. AI combat is not allowed and will result in punishment.


    [1.7] Do not spam sidechat or global chat. Doing so will result in administrative action.

    [1.7.1] We define spamming as excessively posting, talking, or otherwise disturbing the peace.

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  • [2.1] Stealing and robbing in a safezone is permitted, except for the following actions:

    [2.1.1] It is a rule violation to take any equipment from a player's backpack.

    [2.1.2] It is a rule violation to pick up items from the ground that a player just dropped.

    [2.1.3] It is a rule violation to jump into a vehicle as soon as someone unlocks it.


    [2.2] Do not leave your vehicle unattended in the safezone. Any vehicle left in a trader city safezone will automatically unlock after a server restart. It is NOT a rule violation to take a vehicle that is left unlocked after a restart. It is your responsibility to look after your vehicle and ensure it is safe.


    [2.3] Shooting into or out of a trader city safezone is not condoned or allowed.


    [2.4] Under no circumstance is ramming a vehicle or player allowed while inside of a safezone.

    [2.4.1] If a vehicle is locked and in the way or is blocking an entrance/exit/spawn and it's owner(s) cannot be found, please contact a staff member to move it.


    [2.5] Do not block (in any way) trader city entrances, exits, or purchase zones.


    [2.6] 'Camping' a safezone within 300 meters of the edge of the zone (closest to you) is not permitted, any distance beyond that is allowed.


    [2.7] Leaving a safezone to chase and attempt to kill another player as soon as they leave is not permitted. If you want to kill them, you must go beyond 300 meters.

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  • [3.1] Bases may not be constructed if they are within:

    [3.1.1] 750m of a MARKED Military Base

    [3.1.2] 500m of any end of a MARKED airfield

    [3.1.3] 500m of a Trader City/Vendor


    [3.2] Bases may not be constructed over roads UNLESS they are 1.5 walls above the road and do NOT impede the flow of traffic

    [3.2.1] Roads may not be obstructed in any way. Bases built over roads must only have walls to the ground on the sides of the road.

    [3.2.2] Please see a staff member if you are planning on building over a road BEFORE you start. This will make everyone's lives easier.


    [3.3] The territory flag must be protected by at 3 walls, 1 door, and a roof. The door must be accessible for other players to grind & gain access.

    [3.3.1] The territory flag may not be covered with any construction item or buried in the ground - it must be accessible by other players.

    Note: How difficult you make it leading up to the flag room is your choice (IE the flag room is in the center of the base, heavily fortified on all sides), but it must ultimately be accessible to other players.


    [3.4] Kamikazing into any player, vehicle, base, or trader city is not allowed under any circumstance.

    [3.4.1] We define kamikazing as intentionally flying a vehicle into an intended target (any of the above). This includes ejecting before the vehicle makes contact.


    [3.5] Base groups & families may have a maximum of 7 players per group.

    [3.5.1] We define a group as players who play / build / team up together on a regular basis. Families and anyone listed in plot management is considered to be part of a group - even if they are offline.


    [3.6] Each group may only get 1 (one) starter kit.

    [3.6.1] Groups may be refunded a starter kit if their existing base is removed by a staff member.


    [3.7] Remember that it is solely your responsibility to ensure your base and vehicles are locked before you leave. We will not refund you if you lose vehicles, equipment, or your flag if you fail to lock it up before leaving.

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