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  3. So, last night my group had a great encounter with one of our new players. It was pouring rain, getting dark, and my group - @Joe Oakley @Justin Carter @Brad Lee and myself - had just finished a bandit occupation mission. What came next was pretty memorable... After flying directly over the mission to engage from the air, we landed in a field on the outskirts of a nearby town. We left our UH1Y, and moved in on foot to engage the bandits. Within a few seconds of cresting a hill on the opposite side of the town, we took heavy suppressive fire from a technical as well as direct fire from nearby bandits. We immediately suffered a few casualties and one fatality, but were able to recover after one of us performed CPR to resuscitate the fatality. We regrouped near a large tree, bandaged up, and rehashed our plan. Oakley and Carter stayed put while Brad (Putin) and I advanced to the next tree line. They laid down suppressive fire and popped smoke to cover us and divert the bandit's attention while we pushed forward. It was a great success, and it allowed me to get into a safe position where I could fire off the MAAWS launcher I'd recovered on a previous mission. I landed a shot adjacent to the technical, so as to not blow it up but neutralize the bandits in it and adjacent to it. This, combined with sniper fire by Carter and Oakley allowed us to quickly clear all the bandits. We pushed forward and secured the loot and technical. Unfortunately Arma decided to be Arma. The vehicle glitched out, went beserk, and killed three of us. Thankfully, Carter, the last standing member, had a defib and was able to resuscitate all of us... We loaded up all the loot, and were preparing to head back to the helicopter to evac. However, Arma again showed it's nasty ass head and the vehicle disappeared into the ground... Around the same time that happened, I got a notification from the heli saying that someone else entered it. In a panic, I told everyone to high-tail it back to the helicopter so we could secure it. Oakley and Carter were quick to set off but Putin had encountered some issues, so I momentarily stayed behind to help him. By the time we got going, the others were a few hundred meters ahead. We chugged back some RedGulls and got going. Oakley and Carter set up behind cover on the west side of town, our heli was to the south. Perhaps what ended up being our saving grace was that the heli slid down the hill and partially into a wall, rendering it temporarily immobile. Had it not, I wouldn't be here telling this story. After getting into position, both Carter and Oakley made visual contact with the thief, and when Carter bounded to a new position for a better line of sight, he was spotted. On our run back, I instructed the others not to engage unless we were engaged... Well, being DayZ, you can probably guess what happened. Two shots rang out and hit the wall Carter was moving towards. Oakley returned fire, neutralizing the target in mere seconds. By now, Putin and I had caught up to the others, and together we moved in ensuring that he didn't have any nearby accomplices. Oakley moved in, and started talking to the unconscious survivor, I moved in and started performing CPR while the other two covered us. I successfully revived the survivor, who came to extremely shaken and confused - surrounded by 4 heavily armed survivors. We ordered him to keep his weapon pointed down, which he thankfully complied with. We allowed him to retrieve the weapon he'd just tried to kill one of us with, and started talking. We learned that he'd only recently gotten away from the coast, and was just starting to move inland. He was a new player. After a few minutes of talking, something happened. A horde of more than 25 zombies came pouring around a corner of a nearby building. We quickly mobilized and got into position. An intense battle commenced, and after a minute or two, we emerged victorious, suffering no casualties. The survivor thanked us dearly and apologized for shooting at us, stating that he was just scared. We accepted his apology, and wished him well. He said he was going to a nearby military base, some 4 kilometers away... We don't know if he survived or not, but we hope he did. Even though our server is still in development, this was an incredible moment and one that I will not soon forget. It was unique and felt very special. @Dust Thanks man, our encounter with you made our night. I look forward to many, many more moments like this, and I hope that this entices some of you to get on and join in the action. If you have any stories or moments from our Exile DayZ server, let us know, we'd love to hear it! See you around
  4. Welcome man ? Great to have you join us!

     

    Be sure to hop on our Discord! Https://discord.me/igfgaming

     

    Have a great day.

    Looking forward to some more encounters ?

  5. Saturday, November 3rd, 2018 Quality of Life Improvements, Fix: Live on server v0.2.5.1 : Hotfix Added: - A few quality of life enhancements. - Pushed new trader city updates to server. Still more to come Changed / Fixed / Updated: - Fixed random typo causing server to hangup. Known Issues in this build: - Heli crashes still require proper configuration and testing. They are not finished yet. - A lot at this time. Bear with us. - Loot tables still have a way to go. - Trader prices are not final, we are still working on them. - Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved. - Vehicle & crash locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates.
  6. Tuesday, October 30th, 2018 Quality of Life Improvements, Mission Update: Live on server YOU CAN NOW CONNECT USING PLAY.IGFGAMING.NET:2402 v0.2.5 : Steam Mod Collection, Several other updates Added: - Created a Steam Workshop Collection for required and optional mods. You can find the collections here: https://steamcommunity.com/sharedfiles/filedetails/?id=1551716097 Be sure to give it a thumbs up and favorite it for quick and easy access when you tell your friends about our server - We are also now advertised on the Exile forums! Be sure to head over and leave a review [click here] - they help way more than you may think! - Aircraft vendors have been added in. They still require some configuration. - Rumor has it there are some survivor camps around Napf island... Rumor also has it that some of them may contain loot in the very near future... - Suhrenfeld Array has gotten a much needed cosmetic makeover. - The new Lenzberg Trader City has been implemented and we're happy to report it is fully functioning. - The skeleton of the new Muttenz Trader City has been implemented. It still requires some work. Changed / Fixed / Updated: - Updated information about the division on Teamspeak. Still some work to be done but it's a good start. - Modified some boat spawning rates to fix duplicates. Known Issues in this build: - Heli crashes still require proper configuration and testing. They are not finished yet. - A lot at this time. Bear with us. - Loot tables still have a way to go. - Trader prices are not final, we are still working on them. - Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved. - Vehicle & crash locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates. The new custom trader cities are coming along well. I expect to have them all implemented at some point over the next few days. Keep your eyes peeled for new exciting updates
  7. Monday, October 29th, 2018 Server Update: Live on server v0.2.0.1 : Hotfix Changed / Fixed / Updated: - Fixed issue causing server to automatically lock at 5:50pm EST but not restart. It will still automatically lock at 5:50, but restart automatically at 6 (with warnings). More features are currently being worked on! They should be in-game soon
  8. Friday, October 26th, 2018 Mission Update: Live on server v0.2 : Zombies GALORE Added: - Added truck and heli crashes - Added Exile Server Manager (ESM bot) w/Discord integration. In the #bot-channel, type !help to see commands, and !register to connect your steam account. Changed / Fixed / Updated: - Adjusted zombie spawn rates - Adjusted persistent vehicle spawns Known Issues in this build: - Heli crashes still require proper configuration and testing. They are not finished yet. - A lot at this time. Bear with us. - Loot tables still have a way to go. - Trader prices are not final, we are still working on them. - Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved. - Vehicle locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates. The purpose of the ESM bot is to enable players to manage their territories from Discord. Type !help in #bot-channel to get the list of commands.
  9. A newer separate issue is now showing up upon server restart and is being investigated. // EDITED BY @Otto Rosmarus (Walrus) 36 MINUTES LATER Issue appears to have been resolved. No errors are cropping up in RPT's. We apologize for any inconvenience this may have caused.
  10. EXILE SERVER Hello @crearte, We apologize for the issue. I've looked into the logs and it was a script error that caused the hangup, and restart warnings should be fixed. Thanks for letting us know, and be sure to let us know if it happens again in the future. Have a great day.
  11. Today the server crashed and did not come back anymore ?! Will he come back yet?
  12. Thursday, October 25th, 2018 Mission Update: Live on server v0.1.5 : Fixes since 0.1 Added: - Steam mod collection for quick and easy download, you can view it by clicking here - Trader City Muttenz - Added custom color correction Changed / Fixed / Updated: - Reduced AI aimbotting abilities. Difficulty reduced for all missions. - Pushed another update for persistent vehicles - Moved and updated Trader City Lenzberg - Updated several other files Removed: - Removed mozzies, one extra mod to download... - Removed spawn selection, errors bogged down start time Known Issues in this build: - A lot at this time. Bear with us. - Loot tables still have a way to go. - Trader prices are not final, we are still working on them. - Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved. - Vehicle locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates. I am also working on a custom addon that will contain all ambient music from the DayZ mod. Players will be able to download this and have the option of using it on our server for a more immersive experience. The link to this will be posted once it is complete.
  13. Hey there! We here at [IGF] love suggestions, we love feedback, we love constructive criticism. We strongly encourage everyone to come up with new and interesting ideas to continually help improve our community and gaming environment. Without your suggestions, we may not know exactly what you're all looking for, which is - in my eyes - problematic! The Community Management Team heavily relies on you, the players, for suggestions, feedback, and more. The International Gamers Federation is your community, so we want to make sure you've got a voice and that everyone is heard. This is your place to help come up with ideas and collaborate with other members to create something awesome. There is no general format for submitting suggestions, but when writing your suggestions, please consider the following: Is your suggestion 'realistic enough' to be able to be successfully implemented in a growing online community? Unfortunately we still have limited resources - can your idea be implemented with a smaller development and administrative team? If your idea includes purchasing additional services or assets, is it feasible financially? Will your suggestion benefit the community as a whole or a select group of players? Can old and new players alike benefit from your suggestion? Has this idea been suggested before? What improvements or changes have you made to this suggestion? Does your idea fit within our current set of rules, or would there need to be some adaptations? Some things to remember: Please ensure you indicate in the thread title which service your idea is geared toward. A3LR, Exile, Teamspeak, Discord, Community wide, etc. This section is not for feedback, think of it as taking that next step as a remedy to the feedback. Please use this section for feedback and submit it under the correct thread. The more details you include, the better. Pictures, diagrams, videos, and more are all great ways to convey your ideas. This can create more meaningful and progressive discussion which will likely produce better results. Be as clear and concise as you can be. Make sure you're doing everything you can think of to convey your suggestion, it makes it a lot easier to understand and discuss. Everyone is entitled to their own opinions. Please keep all discussion constructive and respectful. If you disagree with what someone has said, that is totally fine, but there is no need or excuse to berate them or their ideas; there is plenty of opportunity to create constructive discussion and respectful debate. Threads or replies flaming or disrespecting other's ideas will be immediately taken down and disciplinary action may be taken. If you have any comments, questions, or concerns, please let us know below! Have a great day, I look forward to reading your suggestions Last Updated: October 17th 2018 by @Otto Rosmarus (Walrus)
  14. Wednesday, October 10th, 2018 Mission Update: Live on server v0.1 : "Thats a lotta shit" - Otto Rosmarus Added: - Set mission on Napf map instead of Altis - Added RHS USF and AFRF - Added CUP core (required) - Added Extended items Exile - Added Enhanced Movement - Added JSRS support [not required] - Added Blastcore support [not required] - Added InfiSTAR antihack - Added random heli crashes - Added enhanced spawn selection - Added multiple new trader categories - Added 6 hour restarts with warnings - Added advanced towing & sling-loading compatibility [not required] - Added server information menu - Added custom military base to NE island - Custom UI Changed / Fixed / Updated: - A shit load of stuff. Too much to remember. Here are some of the mains: - Adapted loot and vehicle spawn tables - Adapted traders - Changed exile server config to enable use of CUP items with exile tasks such as woodcutting & fetching water - Changed level 10 base radius and object limit - Changed base removal (without paying rent) from 7 days to 60 days. Other variables related to base deletion scaled accordingly. - Made non-purchased vehicles persistent Removed: - Removed altis, no one likes altis - InfiSTAR restarts causing the server to go down but not restart - Removed base ArmA weapons from loot tables. Attachments will remain in the loot tables. Known Issues in this build: - A lot at this time. Bear with us. - Loot tables still have a way to go. - Trader prices are not final, we are still working on them. - Loot positions in some buildings is glitchy and will cause loot to float. This is a large time-consuming task and will slowly be resolved. - Spawn selection is glitchy, sometimes appears, sometimes does not. Working on resolution. - Vehicle locations show on map, this is for debug purposes and will be removed once we are satisfied with spawning rates. - Non-purchased vehicles are NOT persistent at this time. This is on purpose as we're still testing, it will be changed once we're satisfied. - AI at most missions is pretty brutal and can be extremely difficult to defeat. We're working to lower their skills to make it a little less rage inducing.
  15. [insert banner] Sunday, September 16th, 2018 ATTN: ALL DEPUTIES Amherst County Sheriff's Office Standard Operating Guidelines Link to official document: https://www.igfgaming.net/acso-sog The purpose of this document is to ensure that all deputies engage in a respectful, professional manner while on duty. It is expected that all active duty Deputies - trained and untrained - adhere to and uphold the ACSO SOG. Failure to adequately follow the provisions laid out in this document may result in a conduct review or disciplinary action. This document is updated on a frequent basis, so ensure that you are always up-to-date. If you ever have any questions, comments, or concerns regarding this document, or the Amherst County Sheriff's Office's procedures, please contact your supervisor immediately. Thank you.
  16. One of the elements that sets IGF Gaming apart from other communities is that we actually care about your opinions, suggestions, and feedback. Our motto - "For the Players, By the Players" - isn't something we take lightly. Therefore, we've opened up channels, such as this, for you to give us feedback and work towards a better community for everyone. We strongly encourage everyone to voice constructive thoughts and opinions on the latest developments on our vanilla ArmA 3 Exile server. Please reserve major suggestions for the Your Suggestions area of the forum. We seriously appreciate all feedback from you guys! We look forward to reading your feedback responses. Thanks, have a great day!
  17. One of the elements that sets IGF Gaming apart from other communities is that we actually care about your opinions, suggestions, and feedback. Our motto - "For the Players, By the Players" - isn't something we take lightly. Therefore, we've opened up channels, such as this, for you to give us feedback and work towards a better community for everyone. We strongly encourage everyone to voice constructive thoughts and opinions on the latest developments on our communication platforms (TS, Discord, and here on the Forums). Please reserve major suggestions for the Your Suggestions area of the forum. Please also indicate which service you are referring to when submitting feedback. We seriously appreciate all feedback from you guys! We look forward to reading your feedback responses. Thanks, have a great day!
  18. Purchase this to place a permanent billboard in a location of your choice (within reason). Restrictions and Limitations apply. Please contact the ArmA 3 Roleplay Staff if you have any questions. Images can be changed at any time for a $4.99 Fee

    $15.99

    • Everything From Supporter Package 2
    • Access to buy Donator Level 3 Clothing
    • 2 New Hummingbird Skins (Art, Galaxy)
    • Private Teamspeak Channel with full permissions
    • Gold name above head in-game

    $19.99

    • Everything From Supporter Package 1
    • 1 New Custom Hatchback Skins (Galaxy)
    • 2 New Custom SUV Skins (Pokemon, Weeaboo)
    • 2 New Custom Rebel Ifrit Skins (Urban, Woodland)
    • Access to buy Donator Level 2 Clothing
    • Blue name above head in-game

    $10.00

    • 3 New Custom SUV Skins (Beevers, Gold and Black, Graffiti)
    • 2 New Custom Hatchback Skins (Bugatti, Retro)
    • Access to buy Donator Level 1 Clothing
    • Green name above head in-game

    $5.99

  19. WRITTEN AUGUST 6th, 2018 by @Otto Rosmarus (Walrus) LAST EDITED: 08/06/2018 [MM/DD/YYYY] PERSONAL INFORMATION Username: [Please list your in-game username/RP name] Teamspeak Username: [Please list your TS username] Steam ID: [Please list your Steam ID] INCIDENT REPORT Server: [Please list the server you were on (Life, Exile)] Time [EST]: [Please convert if necessary, all servers and logging are based off of eastern standard time (UTC -5:00)] Issue: [Please describe the incident] Description Events Leading to issue: [Please tell us what happened leading up to the incident] Proof or Witness': [Please provide picture or video proof of the incident. Proof of your inventory and bank balance before the incident occurred is required if submitting a monetary loss. If anyone can corroborate your story, please tag them here (@username)] Estimated value of loss: [Please provide a rough estimate as to how much was lost as a direct result of this incident] COPYABLE TEMPLATE
  20. SUNDAY JULY 29, 2018 STAFF STRUCTURE UPDATE Added Exile division. Congratulations @Joe Oakley and @Tony Benelli, we look forward to playing on the server!
  21. WRITTEN OCTOBER 25, 2018 by @Otto Rosmarus (Walrus) & @Robert Vicks (gamerz971) LAST EDITED: 10/25/2018 [MM/DD/YYYY] EXECUTIVE BRANCH The Executive Branch of IGF is (at this time) a 2-person Board comprised of Governors. Members of the Executive Branch are responsible for overseeing community-wide administration and operations, coordinating with members of the Management Branch and community teams, and also ensuring that all players feel welcomed to the community. THE BOARD OF GOVERNORS The Governors are the primary figures within the Executive Branch. They are responsible for both day-to-day operations and strategic planning of The International Gamers Federation. They are advised by members of the Management Branch and by you, the players. At this time, the active Governors are: @Otto Rosmarus (Walrus) @Robert Vicks (gamerz971) MANAGEMENT BRANCH The Management Branch of IGF is middle-level management (known as "Cabinet Officers") that direct operations of their Game Division or Department. The Community Management team consists the Board of Governors from the Executive Branch, and Cabinet Officers. Together, they come together on a regular basis and hold discussions about the state of the community and work to improve IGF. DIVISION LEADERSHIP The Division Leadership is the middle-level management that directs all operations of their assigned division. ArmA 3 Life [IN DEVELOPMENT] @Robert Vicks (gamerz971) (Division Leader) @Otto Rosmarus (Walrus) (Asst. Division Leader) @Vince Arrington (Asst. Division Leader) ArmA 3 Exile @Joe Oakley (Division Leader) Tony Benelli (Asst. Division Leader) ArmA 3 Zargabad Life @ZKB1325 (Division Leader) Tony Benelli (Asst. Division Leader) Potential Future Division This could be you! Submit a detailed proposal to the Board of Governors and we’d be happy to review it! DEPARTMENT LEADERSHIP Department Heads are individuals in-charge of a Department, which is a community team that has a variety of roles within a certain area. At this time, all Departments are co-led by the Governors. DEPARTMENT OF FOREIGN AFFAIRS [DoFA] @Otto Rosmarus (Walrus) (Dept. Head) DEPARTMENT OF INFRASTRUCTURE [DoINF] @Robert Vicks (gamerz971) (Dept. Head) DEPARTMENT OF JUSTICE [DoJ] @Otto Rosmarus (Walrus) (Chief Justice) DEPARTMENT OF HUMAN SERVICES [DoHS] @Robert Vicks (gamerz971) (Dept. Head)
  22. WRITTEN JULY 10, 2018 by @Otto Rosmarus (Walrus) & @Robert Vicks (gamerz971) LAST EDITED: 07/10/2018 [MM/DD/YYYY] How we use Donations | Donate to IGF GAMING | Our Terms of Service It shall be the policy of [IGF] - The International Gamers Federation - that our ArmA 3 Life Server shall only be monetized in the following ways: Donations are actively solicited however no perks will be given. A pre-determined number of reserved slots may be provided at a fee of $5 / month. [One per donor] Cosmetic enhancement packages (clothing or vehicles with custom patches, billboards, etc.) may be sold for small fees. The absence of any monetary support will NOT prevent you from playing on our server(s) and enjoying yourself. In most cases we are unable to grant donor perks due to monetization rules set out by the publishers of the games we HOST. It is entirely out of our reach and no exceptions can be made. While it is saddening that we cannot provide more perks to incentivize donations, we maintain the hope that the community will come together to help keep our servers online for years to come. We have a fantastic community, and it is a pleasure to work with our players to help build something special. Should you ever have any questions, comments, or concerns, please create a post in our Questions & Answers forum section. If it is a personal / confidential matter, please PM me (@Otto Rosmarus (Walrus)) directly with the following in the message title: DONATIONS - [insert question / comment] Please see the Terms of Service (linked above) for rules about donations, charge backs, and more. Any changes to our monetization policy will be posted on this thread below at least 3 (three) days in advance of the change. It is important to remember that our monetization policy is always subject to change. IF any significant changes are made regarding donations, previous donors will NOT be eligible for those new / changed perks UNLESS they donate again. READ ABOUT HOW WE USE DONATIONS:
  23. WRITTEN JULY 10, 2018 by @Otto Rosmarus (Walrus) & @Robert Vicks (gamerz971) LAST EDITED: 07/10/2018 [MM/DD/YYYY] Our Monetization Policy | Donate to IGF GAMING | Our Terms of Service Here at the International Gamers Federation, we pride ourselves on promoting and maintaining a completely open and honest approach to leadership. Our community is one that is run by the players, therefore we strongly believe that it is your right to know exactly what we do with all donations we receive. Every single penny that we receive is used towards our services in some fashion. Donations received will never be used in a manner to profit from, ever. All donations that we receive are and will be used for the sole purpose to continually improve our community. Our main priority is to fund our monthly bills. On the donation page, you can see our current montly expenses broken down individually by the specific service. After achieving our donation goal or by using the monthly reserve fund, we then begin to allocate funds elsewhere other than our bills. Here are a few examples: Purchasing Widgets, Addons / Plugins for our website Purchasing themes and skins for our website Upgrading our monthly bandwidth for this website (important as we grow) Buying paid products for our services Custom Paid scripts by third-party developers Custom Paid models by third-party developers Custom plugins by third-party developers Upgrading our Teamspeak License (important as we grow) Purchasing more domains Paying third-party or freelance developers to help improve our services As stated above, at no point will any of our members, staff, or leadership pocket/profit from any donations. We are not here for money; we are here to provide and experience an unmatched gaming experience and community for all to participate in. While any and all donations are greatly appreciated, it is never required from anyone. Using our services are completely free and donating will not give you any sort of power to dominate over the rest. We maintain a level playing ground for all, and do not support any sort of play-to-win scheme. Monthly expense reports will be available with our monthly newsletter once we begin distributing those. As always, if you have any questions, comments, or concerns regarding how the International Gamers Federation uses it's donations, please do not hesitate to contact @Otto Rosmarus (Walrus) or @Robert Vicks (gamerz971). Thank you for your time. Have a great day! - [IGF] Board of Governors
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